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12 nm
16 nm
4352
3840
1350 MHz
1405 MHz
1545 MHz
1582 MHz
11 GB
12 GB
GDDR6
GDDR5X
14 Gbps
11 Gbps
352 bit
384 bit
616 GB/s
548 GB/s
272
240
88
96
136 GP/s
152 GP/s
420 GT/s
380 GT/s
13 Flop/s
12 Flop/s
12
12
5
5
192 °F
201 °F
250 Watts
250 Watts
150 fps
147 fps
112 fps
107 fps
133 fps
130 fps
140 fps
137 fps
162 fps
158 fps
125 fps
122 fps
108 fps
104 fps
134 fps
130 fps
GPU Architecture | 12 nm vs 16 nm | GPU architecture size is (4nm) 25% smaller |
---|---|---|
Shading Units | 4352 vs 3840 | (512) 12% more Shader Processing Units |
Memory Speed | 14 Gbps vs 11 Gbps | Transfer speed of the memory is (3Gbps) 21% faster |
Memory Bandwidth | 616 GB/s vs 548 GB/s | Memory bandwidth is (68GB/s) 11% faster |
Texture Mapping Unit (TMU) | 272 vs 240 | (32) 12% more Texture Mapping Units |
Texture Fill Rate | 420 GT/s vs 380 GT/s | Texel Fill Rate is (40GT/s) 10% faster |
Floating Point Per Second | 13 Flop/s vs 12 Flop/s | (1Flop/s) 8% more Floating Point Operations per minute |
Rise of the Tomb Raider | 150 fps vs 147 fps | Rise of the Tomb Raider - 1440p: (3fps) 2% more frames per second |
Shadow of the Tomb Raider | 112 fps vs 107 fps | Shadow of the Tomb Raider - 1440p: (5fps) 4% more frames per second |
The Witcher 3 | 133 fps vs 130 fps | The Witcher 3 - 1440p: (3fps) 2% more frames per second |
Metro Exodus | 140 fps vs 137 fps | Metro Exodus - 1440p: (3fps) 2% more frames per second |
Battlefield 1 | 162 fps vs 158 fps | Battlefield 1 - 1440p: (4fps) 2% more frames per second |
Far Cry 5 | 125 fps vs 122 fps | Far Cry 5 - 1440p: (3fps) 2% more frames per second |
Assassin's Creed Unity | 108 fps vs 104 fps | Assassin's Creed Unity - 1440p: (4fps) 4% more frames per second |
Resident Evil 2 | 134 fps vs 130 fps | Resident Evil 2 - 1440p: (4fps) 3% more frames per second |
GPU Clock | 1350 MHz vs 1405 MHz | Clock speed is (55MHz) 4% lower |
---|---|---|
GPU Boost Clock | 1545 MHz vs 1582 MHz | Boost clock speed is (37MHz) 2% lower |
Memory Capacity | 11 GB vs 12 GB | (1GB) 8% less VRAM Capacity |
Render Output Unit (ROP) | 88 vs 96 | (8) 8% less Render Output Units |
Pixel Fill Rate | 136 GP/s vs 152 GP/s | Pixel Fill Rate is (16GP/s) 11% slower |
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